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Essential Mathematics for Games and Interactive Applications 676 pages - hardback Morgan Kaufmann - (isbn 1-55860-863-X) Apr. 2004 |
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| Price: |
64,36 EUR
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| Author(s): |
Verth, James M. Van / Bishop, Lars M.
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| Description: |
Even
though I've worked with these systems for years, I found new ways of
looking at several topics that make them easier to remember and use.
For someone new to 3D programming, it is extremely useful-it gives them
a solid background in pretty much every area they need to understand.
-Peter Lipson, Toys for Bob, Inc. Based on the authors popular
tutorials at the Game Developers Conference, Essential Mathematics for
Games and Interactive Applications presents the core mathematics
necessary for sophisticated 3D graphics and interactive physical
simulations. The book begins with linear algebra and matrix
manipulation and expands on this foundation to cover such topics as
texture filtering, interpolation, animation, and basic game physics.
Essential Mathematics focuses on the issues of 3D game development
important to programmers and includes optimization guidance throughout.
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| Contents List: |
Introduction.
Part I Core Mathematics Vectors and Points; Linear Transformations and
Matrices; Affine Transformations; Real-World Computer Number
Representation. Part II Rendering; Viewing and Projection; Geometry,
Shading, and Texturing; Lighting; Rasterization. Part III Animation;
Curves; Orientation Representation. Part IV Simulation; Intersection
Testing; Rigid Body Dynamics. Appendices: Trigonometry Review; Calculus
Review. Bibliography. About the CD-ROM.
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| Weight: | 1000 g | |||||||
| Dimensions: | 235 x 191 | |||||||
| Publisher: | Elsevier | |||||||
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