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Game Physics (Morgan Kaufmann Series in Interactive 3D Technology)
816 pages - hardback
Morgan Kaufmann - (isbn 1-55860-740-4)
Jan. 2004


 
  Price:     78,28 EUR
   
  Author(s):     Eberly, David H.
   
  Description:     Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments. As a companion volume to Dave Eberly's industry standard 3D Game Engine Design, Game Physics shares a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations, numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics isn't necessary-and hacked physics will do.
   
  Contents List:     Introduction; Basic Concepts from Physics; Rigid Body Motion; Deformable Bodies; Physics Engines; Physics and Shader Programs; Linear Complementarity and Mathematical Programming; Differential Equations; Numerical Methods; Quaternions; Appendices: Linear Algebra; Affine Algebra; Calculus; Ordinary Difference Equations Bibliography
   
  Illustrations etc.:     bibliog

   
  Weight:     1000 g    
  Dimensions:     235 x 187    
  Publisher:     Elsevier    
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